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This is a pretty valid statement, especially because the game is balanced... if you play it normally. One key case is that characters' home stages let them play to their strengths. Put two casual players as Link and Meta Knight on the Halberd, Meta Knight has the advantage due to his close-range game being easier to use on the smaller stage, and edge guarding. Put them on Bridge of Eldin, Meta Knight's key tactics are shut down (when he can't edge-guard, he's pretty ineffectual) and Link can control the battle with ranged attacks a lot more confidently. Then, add items for randomness.
Put the game into the confines of the tournament, and the tiers start to appear - but only because most of the game has been removed, therefore removing the balance. Link's crappy jumping starts to play against him (not a concern on the two Brawl Zelda stages, which are not in tournaments) and Meta Knight can edge-guard on pretty much every stage available in tournaments. Totally UNBALANCED, especially since quicker characters like Meta Knight and Marth excel in one-on-ones. Put him/them in a multi-man match (especially against 3 level 9 CPUs) and even if you are a skilled player, there is no guarantee you're coming first because Meta Knight can't settle into a defensive game or abuse openings as freely (and he's really light. All that recovery starts to look useless when 3 CPUs pound you from 0-100 in 3 seconds). Link fits in better as he has greater defence and more reach to clear multiple enemies (For another example, Ganondorf's all-star trophy in Melee even states outright he's better in multi-man fights).
So, if you play normally, tiers are indeed 'for queers', as they say.